Each chapter is largely the same, bringing you to travel between different scattered islands across the vast ocean. Note, difficulty modes can easily be swapped from the settings at any time during gameplay.įive chapters complete Windbound’s entire story, which is only about 5-10 hours in length. Due to time constraints as a reviewer, I chose to play in Storyteller mode, although I can’t imagine Survivalist adding much more to the equation apart from frustration. Do you want to start from the very beginning of the game, or would you like to retain your chapter progress? Combat difficulty is also adjusted slightly, as is which items in your inventory are kept after kicking the bucket (only items in the “held” slot are kept in Survivalist). The main difference between the modes arises from what happens upon death. Although Survivalist mode is recommended for the full Windbound experience, Storyteller mode could be just right for you too, as it’s more laid back and forgiving. With two difficulty options available upon starting a new save file, you can choose to play through the game based on whichever style suits you best. Windbound is a single-player survival game, stranding you on a deserted island with nothing but the clothes on your back, wind through your hair, and the smell of the ocean breeze. While it may help tide you over as a light appetizer until whenever Nintendo is ready to serve BOTW 2, Windbound is a unique standalone experience that should be appreciated for what it is, rather than what it’s not. Both RPG adventures indeed share very similar art-styles and gameplay mechanics, but overall, the two can’t really be compared. Writing a review for 5 Lives Studios’ Windbound without at least mentioning its similarities to The Legend of Zelda: Breath of the Wild would basically be an impossible task.
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